What is DRM? | Defective by Design

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** What is DRM? **

*DRM is about restrictions, not rights*

Industry supporters of DRM refer to it as "/digital rights management/" as
if they are the ultimate authority to grant us our rights, as if they are
the ones who should have complete and total control over how we use and
interact with our media. What they are really doing is managing the
restrictions they impose on our media and devices that we would normally
have control over in the absence of DRM. We should own our media, not be at
the mercy of media companies. For that reason, we refer to it as "*Digital
Restrictions Management*".

*What is Digital Restrictions Management?*

/Digital Restrictions Management is technology that controls what you can
do with the digital media and devices you own. When a program doesn't let
you share a song, read an ebook on another device, or play a single-player
game without an internet connection, you are being restricted by DRM. In
other words, DRM creates a damaged good. It prevents you from doing what
would normally be possible if it wasn't there, and this is creating a
dangerous situation for freedom, privacy and censorship./

DRM is designed to take all of the incredible possibilities enabled by
digital technologies and place them under the control of a few, who can
then micromanage and track everything we do with our media. This creates
the potential for massive digital book burnings and large scale
surveillance over people's media viewing habits. These digital book
burnings may target any media (literature, music, video, anything) or group
of people on a scale we have never


Source: www.defectivebydesign.org/what_is_drm_digital_restrictions_management


what is drm


Digital rights management - Wikipedia, the free encyclopedia

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** Digital rights management **

From Wikipedia, the free encyclopedia
Jump to: navigation, search
"DRM (computing)" redirects here. For other uses, see DRM.

*Digital rights management* (*DRM*) is a class of controversial
technologies^[1] that are used by hardware manufacturers, publishers,
copyright holders, and individuals with the intent to control the use of
digital content and devices after sale;^[1]^[2]^[3] there are, however,
many competing definitions.^[4] With First-generation DRM software, the
intent is to control copying while Second-generation DRM schemes seek to
control viewing, copying, printing, and altering of works or devices. The
term is also sometimes referred to as /copy protection/, /copy prevention/,
and /copy control/, although the correctness of doing so is disputed.^[5]
DRM is a set of access control technologies.^[6]^[7] Companies such as
Amazon, AT&T, AOL, Apple Inc., Google,^[8]BBC, Microsoft, Electronic Arts,
and Sony use digital rights management. In 1998, the Digital Millennium
Copyright Act (DMCA) was passed in the United States to impose criminal
penalties on those who make available technologies whose primary purpose
and function are to circumvent content protection technologies.^[9]

The use of digital rights management is not universally accepted. Some
content providers claim that DRM is necessary to fight copyright
infringement online and that it can help the copyright holder maintain
artistic control^[10] or ensure continued revenue streams.^[11] Proponents
argue that digital locks should be considered necessary to prevent
"intellectual property" from being copied freely, just as physical locks
are needed to prevent personal property from being stolen.^[12] Those
opposed to DRM contend there is no evidence that DRM helps prevent
copyright infringement, arguing instead that it serves only to
inconvenience legitimate customers, and that DRM helps big business stifle
innovation and competition.^[13] Furthermore, works can become


Source: en.wikipedia.org/wiki/Digital_rights_management

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